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- include material.lib
-
- camera
- look-at (0.0 -5.0 0.0)
- drop-line (0.0 -1.0 0)
- look-from (0 -1 -16)
- depth 0.56
- x-size 0.64
- y-size 0.48
- filter adaptive ;
- ;
-
- image
- xsize 640
- ysize 480
- ;
-
- background (0 0 1)
-
- object
- primative raw
- file skull.txt
- smooth
- weld 0.0001
- x-rotation 270
- y-rotation 180
- ;
-
- material
- called lead
- ;
- ;
-
- object
- primative
- plane
- position (-1000 -10 -1000)
- normal (0 1 0)
- x-axis (1 0 0)
- y-axis (0 0 1)
- ;
- material
- shader chequers
- size 3.5
- material-a
- colour (1 1 1)
- ;
- material-b
- colour (0.3 0.3 0.3)
- ;
- ;
- ;
- ;
-
-
- object
- primative cylinder
- from (0 -10 0)
- to (0 -5 0)
- radius 3.0
- capped
- ;
- material
- called blue-marble ;
- ;
-
-
- light
- position (-1000 1000 -4000)
- colour (1 1 1)
- ;
-